Bring Google Expeditions and Virtual Reality into Your Classroom – Part 1
*This post is sponsored by Samsung. All thoughts and opinions are my own.*
What is Virtual Reality?
Is Virtual Reality Ready for the Classroom?
In a post on the Samsung Insights blog, you will find the infographic below: Is Virtual Reality Ready for the Classroom? This infographic displays the results of a survey commissioned by Samsung to see if teachers were ready and receptive to virtual reality in the classroom.
[Tweet “Is Virtual Reality Ready for the Classroom? [infographic] @SamsungEdu”]
What do you think? Do you agree with the survey results? Are you ready to embrace virtual reality? Please feel free to leave your comments below this post.
What is Google Expeditions?
Get the Google Expeditions App
What is Google Cardboard?
Get Google Cardboard
Image | Description | Price |
I am Cardboard V2 | $14.99 | |
Samsung Gear VR (latest edition) | $89.99 | |
Viewmaster Deluxe VR Viewer | $39.63 |
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- Geeking Out Over Google Classroom
- How to Get Google Certified!
- Transform the Learning with Google Expeditions and Virtual Reality
- Interactive Learning with Google Drawings
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- Digital Differentiation with G Suite
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Rachel Pierson says
I’m interested in the fact that it says VR with kids under 13 may harm visual development. Is there data on that? I was thinking about having my middle/upper elementary kids build their own Cardboard viewers, but now I’m hesitant.
Michael Fricano II says
Google Expeditions recommends not using the VR headset with students under the age of 7. For older students, its probably a good idea to give them frequent breaks while exploring in VR. And even then, some people (including students) are more susceptible to dizziness, strained eye sight, and headaches during and after using VR. In those cases, and with students that have had concussions, prone to sea sickness, etc., I let them explore in 2D mode while holding the device further out in front of them, rather than using a VR headset.